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Resume
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Anthony Garcellano
Environment Artist

Gmail_Icon agarcellano@gmail.com
skype agarcellano
www.garcellano.com

 

Experience

Freelance Environment Artist
Namazu Studios, 
October 2016 – Present – San Diego, CA
Creating environment assets and props for an upcoming cyberpunk PC/console title.
Cleaning up and modifying existing assets to fit within the style of the game.
Applied the assets in the latest build to test/review, using Unity 5, Bitbucket, and Jira.

Dinosaur Games, September 2016 – Austin, TX
Worked on the View Dynamic Glass VR Demo, for Groove Jones.
Created realistic props for two offices that was developed in Unreal Engine 4.
Cleaned up and optimized existing assets/textures to fit within the project.

Boss Key Productions, August 2016 – Raleigh, NC
Created an in-game asset for the upcoming PC game LawBreakers.
Gave updates to the Outsource Art Manager for review and feedback.

Adayana Government Group – Urbana, IL
Game Artist II, October 2014 – January 2016
Modeled hard-surface parts used in vehicles/aircrafts for military training simulations.
Used NGRAIN to create animations, tutorials, and have models viewable for clients.
Reviewed outsourced assets and documented any issues for the Outsource team.
Participated in a photo-reference gathering at a military base in Tacoma, WA.

Legend 3DCarlsbad, CA
Stereo Compositing Artist, September 2010 – February 2014
Converted 2D films to stereoscopic 3D using proprietary software and Nuke.
Applying updated techniques in compositing; painting, rotoscoping, color correction, etc.
Additional Work: Coke Zero Commercial (2013), Mortal Kombat Legacy: Season 2 Trailer
IMDB Profile

Armistice Games Middletown, NY
Freelance 3D Artist, October 2009 – October 2011
Created WWI aircrafts for the Aerodrome Series, a series of games for the iPhone/iOS.
Tested the games for major bugs or errors in the gameplay and graphics.
Titles: SPA 124th (June 2010), Crosses vs Cockades, The Red Baron, Vin Fiz
Game Test Analyst | Sony Computer Entertainment America via Nelson Staffing

 

Sony Computer Entertainment America San Diego, CA
Game Test Analyst via Nelson Staffing,  November 2009 – August 2010
Performed test cases on first party titles for the PS3 before launch.
Tested Fat Princess (Patch Update) and MLB 2010: The Show on the PS3.
Online Support moderation on first-party titles for the PS3, PS2, and PSP.

 

Sony Computer Entertainment America – San Diego, CA
Artist Intern, July 2009 – October 2009
Optimized assets and textures to a lower resolution for ModNation Racers PSP.
Recreated racetracks, props, LODs, and transferred animations to low-poly characters.
Participated in recording live movements to rotoscope animations in Motionbuilder.

 

Additional Experience

E Factor MediaSan Diego, CA
Texture Artist Intern, March 2009 (One-month internship)
It’s Your Choice  – Educational Game, for the California Council on Economic Education

 

Midway Home EntertainmentSan Diego, CA
Focus Tester, April 2008 – July 2008 (on-call basis)
TNA Impact! (PS3/Xbox 360/Wii), Blitz: The League II (PS3/Xbox 360)

 

Software

Maya
3DS Max
ZBrush

Unreal Engine 4
Photoshop
Substance Designer

Substance Painter
Marmoset Toolbag 2
Knald

Headus UV Layout
Quixel Suite
Bitmap2Material

Education

Platt College, San Diego, CA
Bachelor of Science in Media Arts, 3D Animation – 2009