These are some compositing shots I worked on, while I was at Legend 3D.
These are from The Smurfs (2011) and The Amazing Spider-man (2012).
I did the same treatments on several other films, while I was there at Legend 3D. The company originally focused on colorizing black and white films, to converting movies to stereoscopic 3D (when I was there), to VR, and vfx work.
Note: I was there as a Stereo Compositor. Compositing Artist is the same role (we were called Comp Artists there for short). The Stereo Artists, the ones that would convert the scenes to stereoscopic 3D, were often called Depth Artists or 3D Artists.
There were three main departments: QC (Quality Control), Stereo/Depth, and then Compositing. The QC team would paint/rotoscope what should be separated in stereo 3D and work with outsource vendors doing the same process, the Stereo/Depth team would then convert them using the company's own software, and the Compositing team would clean any artifacts, polish them, and add in final vfx work. There were other additional departments that go along these three, but these were the main ones, that had a huge team in each department. There were cases in Compositing where we would create out own masks to convert to 3D.
The color rotoscopes I made's one example: Separated them in parts to convert to 3D. It sounds complicating a bit. Some of the shots we worked with were already converted to 3D, by the client, and needed visual effects to add on top of the shots, to finalize them. So, we made rotoscopes to mask those shots (for both the left and right eye, with depth), along with any addition vfx (ex. smoke, lighting, 3D assets, etc).
(I applied for the 3D/Depth Artist position months before joining Legend 3D. Took the art test on-site, didn't get that role, but got an offer to join the QC Department. This was around January or February 2010. I declined the offer, but later joined on September 2010, in compositing.)
The 3D term is used a bit differently for film: 3D/CGI, 2D/3D Compositing, and Stereoscopic 3D. I just prefer Compositing Artists. Stereoscopic 3D isn't as commonly used in film anymore. It might be the same with the Nintendo 3DS. It was really popular at the time, around 2009 - 2015, and when that slowly faded off, VR start popping up (again), and AR - Augmented Reality. Legend 3D did work on one scene or clip for a 3DS game. I don't exactly remember which one, but it was a project only under the Stereo/Depth team.
Legend 3D's still around, more focused on vfx in general, I believe. The management has changed since the last time I was there. The studio had a small office in Los Angeles, CA, and their main office use to be in San Diego, CA. They relocated to Carmel Valley, CA, near Del Mar. We were in the same building as Trion Worlds at one point, and Molten Games was a few miles from where we were. We then relocated to Carlsbad, CA, in the same building as Rockstar Games, and just a block away from High Moon Studios. After I left, the company got bought out by a company in Canada, and shifted their offices to Toronto, Canada, and kept their office in Los Angeles. I believe they expanded in China and India. The company's still around, now owned by a company in India, with the US team still in Los Angeles, CA.
Enchanted Kingdom - Documentary (2014, 2015)
The Amazing Spider-Man 2 (2014)
The Smurfs 2 (2013)
The Little Mermaid 3D (2013)
Man of Steel (2013) - Credited under Stereo Compositor
Top Gun (2013) - Credited under Stereo Compositor
Oz The Great and Powerful (2013)
The Amazing Spider-Man (2012)
The Cow Who Wanted to Be a Hamburger 3D (Short) - Stereo Artist
The Smurfs (2011)
Transformers: Dark of the Moon (2011)
Priest (2011) - Roto/Paint Artist, 2D Compositing
The Green Hornet (2011)
Coca-Cola Zero Commercial (2013)
Mortal Kombat Legacy: Season 2 Trailer (2013)
- This was seen in theaters on the premiere of Man of Steel.